3D Environments:Architecture & Landscapes, Inorganic modeling, Rendering
This course is not only an entry level course for the new user, but is also relevant to existing users wanting to upgrade or enhance their existing 3d skills, or perhaps change over from other 3d packages.
The course covers the major concepts and techniques for creating background environments, set extensions, realistic effects such as water, fauna and flora, cityscapes as well as advanced lighting techniques for realistic and other mood effects.
This course does not just focus on the buttons, but does cover the processes that underlie them.This not only helps you understand the concepts, but also how to apply them to your own work.


Pre-Requisites:
1. A working knowledge of PC's and the Windows operating environment is assumed
2. Like to play PC games.
3.
3D Studio Max Fundamentals:Overview,Modeling, Materials, Lighting , Rendering, & Animation

4. Like Maths

 

Course Outline
1. Interior Sets Modeling and Texturing
This section looks at the techniques for creating interior sets such as inside of buildings, hangars and factory floor as per a spec sheet. You will also be required to create the appropriate textures to add dimension to your interiors.

2. Exterior Sets Modeling and Texturing
This module looks at techniques for creating exterior sets such as cityscapes, natural environments such as mountains, watery lagoons, rolling clouds and other natural phenomena. You will also be required to create textures and in some cases a mock up “matte painting” background for your environments.

3. Lighting Rigs
This section looks at the techniques for creating realistic lighting rigs to light up your interior and exterior sets

4. Inorganic Modeling
This module looks at techniques for modeling industrial type props and objects such as a wheel robot, pod-racer bike, telescopic mechanical arm , conveyor belt and canister apparatus and other industrial type props.

5. Inorganic Materials
This section looks at the techniques for creating realistic industrial type textures for your mechanical models. Using reference materials including procedural type shaders and using advanced renderers such as Mental Ray to create your realistic materials.

6. Wiring and Other Procedural Animation Techniques
This module is all about using proceduring animation techniques such as custom wiring, using mathematical expressions, controllers and constraints, custom controllers and attributes for industrial type animation results.

7. Rendering

      -- Working with defalt scanline renderer

      --Working with Mental Ray

      --Working with other renderers such as Vray

 

Duration
20-22 weeks :2 class/week : 120- 132 hours

Cost :



Bonus: Free video tutorial DVDs + 3D Studio Max Bible PDF Book+free X@sightline4bd.com
E-mail Account (X=your roll no.) +Demo Reel and web base portfolio Creation Tips + Free Maya Fundamental Training.

Starting Date :